![]() We never really planned to have it in there, but with our update last week, we pushed in free roam, where you can just choose any bread you want and, to your heart's content, climb around the levels without any worry of dying or falling. Like when we had people asking for more explorable space with no limitations, asking for free roam. And if it was up to me, I'd just throw it in there. I Am Bread is definitely that just seeing what people like and what they want to see in the game. We have a lot of community involvement, like when doing all the 'Surgeon' updates. Shacknews: Is that part of the reason you brought the game to Steam Early Access? To help refine a game jam concept into more of a finished product? It's about finding the fun and just playing with the game. Williams: Basically, we have time to establish a gameplay mechanic and how it controls and if we can have fun with that, we can take it further. and you end up not finishing the game, because it's too complicated. Williams: You start coming up with themes and all that stuff. If we start throwing those kinds of things into consideration, you get something very broad… We are trying to create core gameplay, controls, and hopefully, in 48 hours, we get something that is playable. We had just 48 hours to make a game, so we don't have those kinds of considerations when we think about it. 'Surgeon' came out of a global game jam and 'Bread' came out of our internal one. Olifiers: 'Bread,' just like 'Surgeon,' came out of one of our game jams. We just hope people weren't too weirded out by it. But then, people also think we went in with "Oh, let's be as absurd as possible." We had a nice little clear goal for the player. We're used to seeing a human move around in a video game, but when they kind of see this footage of this bread flopping around a kitchen, it's like, "How does that play?" It piqued interest, as well as the absurdity of it. Williams: There's something quite mesmerizing about watching it flop around. And we knew there was a curiosity, because people get interested in knowing how bread goes about its business. We always used humor, but some people that would get a little bit squeamish. Olifiers: We knew it would be more accessible than 'Surgeon,' because some people find 'Surgeon' a little bit… gory. We wanted to have a charming game and kind of hoped people were on board with the idea. Williams: We haven't really considered that. Did you expect the game to have something of a wider appeal? Shacknews: This is the kind of game that has something of a wider appeal, because when you tell people that aren't necessarily into games about a game where you control bread, they get kind of curious. People can develop their own kind of means of moving across the level. ![]() ![]() You find there are methods of moving around, because just using the triggers and the control stick, you miss some combinations. But control just stays consistent and you slowly get better at them. Williams: When you first play it, it's kind of like Surgeon Simulator. So people have found different ways to control it, but all the control is based on just getting the hang of the game. We have seen them swinging with just one pivot. We've seen people rolling the bread sideways very fast. Henrique Olifiers: We have seen people doing some crazy stuff. So if you're climbing up a wall, you have to latch onto those corners and flop yourself up. Luke Williams: Basically, you have a trigger assigned to each corner of the bread and then if you're holding down the trigger, it'll grip at those points and you can use the controls to then flop around the axes. Shacknews: As someone with little or no familiarity with I Am Bread, how do the controls work for a game like this? How do you control bread? Along the way, we go off on a few tangents regarding Bossa's previous success, Surgeon Simulator 2013, and a certain Valve-related piece of content. Co-founder Henrique Olifiers and game designer Luke Williams spoke to Shacknews about the origins of I Am Bread, how to go about controlling a piece of bread, and some of the other bread types that hungry players can expect to see. With I Am Bread expected to come out of its Early Access state soon, Shacknews recently visited with a pair of Bossa Studios developers to break some bread. The bread simulator has spent the past couple of months in the Steam Early Access oven, but the timer is nearly up and the bread is nearly ready to come out. Anyone that wants good bread is advised to take their time, which is exactly what Bossa Studios has been doing with I Am Bread. ![]() Rushing the process can lead to bread coming out squishy and doughy. The truly best bread is created with fresh ingredients that are mixed together carefully. Creating delicious bread is a practice in patience. ![]()
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